Author Archive


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xRez recently had opportunity to contribute to the NY Times on a webGL interactive visualization of Tommy Caldwell and Kevin Jorgeson’s free climbing ascent of the “Dawn Wall”.

 

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TIME 2014/ Pull of the Moon is an experimental immersive film based on the 2014 collaboration of renowned Chinese artist Ai Weiwei and Navajo artist Bert Benally’s ephemeral land art performance in rural New Mexico in June 2014.

 

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We love Yosemite and have found a few new ways to experience it in gigapixel on the iPad and Oculus Rift!

 

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xRez was contracted by Day’s End Pictures to shoot stereoscopic time-lapse sequences for the National Geographic IMAX production of “Mysteries of the Unseen World“.

 

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xRez Studio is partnering with GlacierWorks, a non-profit organization that uses art, science, and adventure to raise public awareness about the consequences of climate change in the Greater Himalaya.

 

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We at xRez have always had a keen interest in the latest implentations of NUI’s (Natural User Interfaces). Here are a few video examples of xRez imagery being explored with a Gesture Based Interface with the Kinect as part of “Open Exhibits” and a large Multitouch screen at CES.

 

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The presentation xRez Studio made for the “Fine International Conference on Gigapixel Imaging for Science” 2010 at Carnegie Mellon is now on-line.

 

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While doing work on the National Geographic special “Sunken Treasures of the Nile” a significant archaeological find was made. Philippe Martinez discovered what we have been calling “Stela M” that contains the first description ever found of how the 1000 ton obelisks were moved. Philippe needed gigapixel detail documentation of the surface so that he could have a good record of the surface for later study. Unfortunately the Stela had fallen over from it’s original position and was facing the ground making a “head-on” photo impossible.

 

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While working on the National Geographic Special “Sunken Treasures of the Nile” we were very interested in how we could represent the terrain of the surrounding area. Unfortunately there were no DEM (Digital Elevation Models) of this remote area and we were unable to charter an aircraft due to the designation of military air-space. The only method we had available to us for re-creating this kind of terrain was through the use of Kite Aerial Photography and Photogrammetry. We were able to capture 57 million 3D points of the terrain from this simple aerial platform and a DSLR.